

For starters, there’s the inclusion of six victory conditions, including everything from basic conquest to yes, the ascension to a higher plane of existence. However, Galactic Civilizations enjoys such a wealth of victory conditions and customization options that the experience feels new with every playthrough.

You start out with only a single planet and a couple of ships, and you're expected to exert your influence over everyone around you across dozens or hundreds of turns until you control the whole shebang. But let me be frank-there's not a lot here that's truly different from 2006's beloved Galactic Civilizations II instead, we have polished forms of the genre's conventional trappings.
